Furstenburg called over a few weeks ago for another game of Pulp Alley. For a change there were only two of us playing and there were no new players so it was a bit different and just as enjoyable as ever.
I gave my Leprecians led by the irrepressible Captain Jameson another outing, this time against a horde of Necrons (we used the Gang rules from Pulp Alley's recent release Vice Alley)
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The Necrons |
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Necron Lord |
The scenario we played was Deathtrap from the main rule book and saw Jameson separated from the rest of his league. He started in one corner with the entire Necron league between him and his troops. They had to rescue him before the end of the 6th turn.
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Surrounded and cut off |
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Help is on the way |
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The Necron Lord begins to wish he'd brought a gun |
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Turn 7 |
The final turn begins with a mad dash to defend/kill Orinoco at the final plot point. First off the gamble pays off and Orinoco passes the test. The Leprecians are winning! Ok technically Jameson is still a prisoner but its not as if he;d rescue any of them is it?
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The Necrons launch their assault |
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But Shorty gets in the way |
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The final fight |
I want to say the Leprecians snatched victory at the death but I have a feeling it ended as a draw. Orinoco had 3 plot points but Shorty dropped his when he was knocked down. So the game ended with 3VP's each
In case you're wondering this chap was the only other survivor. He was involved in a rather funny fight between a bunch of Followers. He lived, the others died.
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The only other survivor |
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Jameson's cunning plan succeeds |
Somehow I doubt this is the last we shall see of Jameson. Perhaps this is all part of his nefarious plans. He's too good a villain to not see again.
As usual another great game and we played through in just over 2 hours. Perfect for fitting a game in around busy lives.